La Noire First Vice Case Slot Machine Rating: 6,6/10 6080 votes

But you can still go to the red slot machine in the back corner of the room Ottie's in and play with it. You need to get cherries in the first slot, a bell in the second, and WIN in the third, just like in the doodle you picked up at the crime scene. When a slot has the symbol you're looking for, press hold underneath the slot. New players only. Deposit La Noire Vice Case 1 Slot Machine required. 50 Free Spins are credited only when using the supplied Kicker Code on first deposit. Min deposit La Noire Vice Case 1 Slot Machine £10. Each Free Spin valued at 10p. No min withdrawal. T&Cs, Rewards and Game Play Policy applies. Please play responsibly.

Numbers Operation

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Go inside and up the stairs. The cut-scene will introduce Ottie, and then you’ll need to look for clues. In the back of the room is a red, illuminated object that looks like a slot machine. Refer to your notebook to review the clue Strange doodle. This is what you are trying to get the slot machine to: Cherry, Bell, WIN. Pull the lever to spin the wheels. If one of the pictures matches, press to hold it and pull the lever again. Keep doing this until the pictures match up with the doodle. When the pictures match up, the slot machine will open. Investigate the contents: morphine syrettes, numbers slips, and a Ramez Removals sticker.

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After you are done looking at the slot machine, Ottie will try to escape. Chase him down. This is a good place to get the L.A. NoireAsphalt JungleAchievement. After the chase, you are back in the Numbers Operation. Investigate the cane your partner hands you to find the clue: IOU note. Then it’s time to questionOttie:

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  • Army surplus morphine >> Choose “Lie,” and use the clue Finkelstein identified as evidence.
  • IOU note from Jose Ramez >> Choose “Truth.”

QuestioningOttie doesn’t give you any more clues, but it does get him a ride downtown. Head over to Ramez Removals to continue the case.

Ramez Removals

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When you arrive, you find out Ramez just left in a truck. Chase him down, and he’ll be arrested. Afterwards, you are back at the warehouse to look for clues.

There is a newspaper in the warehouse. To find it go to the tables directly in front of you when you are first inside the warehouse. It is on the second row of tables.

After you collect the newspaper, turn around to look at the ledger. Click on Polar Bear Ice Company and Merlon Ottie. Cole will then close the ledger for you.

Navigate your way through the maze of furniture to the back of the warehouse. When you get to the back, climb the ladder to the walkway the wraps around the building. Go over to the crane controls, which have a spot light on them. Use the crane to move the boxes out of the way of the door close to the center of the screen. After clearing the doorway, go back down the ladder into the room. You’ll find a block of ice with something in it. Investigate the block, and then shoot it to make it break. With the block broken, investigate the contents: morphine syrettes.

Some men show up from the Polar Bear Ice Company, and Ramez escapes from the police into the warehouse. (Why he was there and not in jail, I have no idea.) Follow Ramez into the furniture maze and shoot him. The best way to do this is to locate him (the red dot) on your mini-map and find a way to shoot him through the gaps in the furniture. After dealing with Ramez, continue the case at the Polar Bear Ice Company.

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